Pure damage options include Spiritual Weapon and Cloudkill. Something does not work as expected? The more fear effects you have, the better. Check out our Bard Spells 5E Rankings! 5 temp HP for a spell level is pretty insignificant, but it also reflects 5 damage back. That’s not a bad split of damage for spell slots. By taking the Oath of Conquest, Paladins lose their veils of falseness. Another oldie but goodie, the Half-Orc just has too many things that make it useful for this class. My idea was mere speculation. If you read the discription of the oath there is some flexibility to the Oath. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. Hold Person can end encounters instantly if the right Humanoid is targeted. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On average, an enemy has an AC of 13 + Proficiency modifier – in the early game, this estimate is a bit high. In the player's handbook, we already have the Oath of Vengeance, which is another sort of darker paladin. The identity of your new enemy isn’t known until the NPC or someone else reveals it. It’s a great debuff, and would be an easy choice for your Channel if you were most other subclasses. Oath of Conquest Paladins have some excellent crowd control spells thanks to their special spell list. Mechanically, the Conquest oath is an incredibly powerful crowd-control option for a paladin. The best feats that synergize with the Oath of Conquest features are Heavy Armor Master, War Caster, Tough, Great Weapon Master, and Polearm Master. But they suffer from one thing; a lot of them have a save DC. A +10 to an attack turns most misses into a hit. At level 15, the Paladin normally gets a defensive ability. All of these spells are going to be solid to utilize, especially Spiritual Weapon since you’ll be able to dish out some decent damage and have a way to regularly use a bonus action which paladins lack unless you go the Polearm Master route. They must crush the forces of chaos. Watch headings for an "edit" link when available. You gain oath spells at the paladin levels listed. Then, your draconic empire can truly begin! Bestow Curse makes low DCs slightly more viable, if you target their Wisdom score with the curse. They must crush the forces of chaos. Oath of Conquest. This may not be surprising. Xanathar’s Guide to Everything was pretty experimental with subclasses; a lot of interesting choices, sometimes too experimental for their own good. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. On a failed save, a creature becomes frightened of you for 1 minute. These are the paladins who understand that what is best in life is to crush your enemies, see them driven before you, and to hear the lamentations of their women. An extremely potent and flavorful option for this crazy strong Oath. Get your Divine Smite ready, cause you’re about to break the planet with your opponent’s face. Tenets of Conquest. When they dedicated themselves to the tenets of this oath, they also were granted access to a set of spells at no cost (they could cast them at any time without having to prepare them in advance). They must crush the forces of chaos. Strength is an obvious priority, since you need to be able to move easily in heavy armor and attack. The buff gives you; And that’s only once per long rest. Append content without editing the whole page source. Knights of Conquest are a bit different than other paladins. Spiritual Weapon lets you use your Bonus Actions quite effectively, something Paladins rarely get to do. This is the same ability offered to the Cleric of War, a really, really powerful domain. Conquest of India buys nothing of any natural superiority on the part of conquerors, but it is due to lack of character and indiscipline in Indians, who were subjected by exploiting the spirits with division and jealousies between fellow citizens. lyrical themes dipping into esoteric philosophy about the very concepts about peace and war, and how one cannot exist without the other. The Oath of Devotion is frequently knocked as the “vanilla” option for paladins. While most paladins excel at a mix of damage dealing, surviving, and buffing party members, your main job is soaking damage and crowd control. The Conquest Oath Paladin is one of the few that should have their Constitution be a distant third stat increase. Both better and worse than your typical turn spells headings for an `` edit '' link when.... 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